EURASIA INSTITUTE WHO WE ARE?

About Us

We prepare education contents and materials that are tailored to the needs of the institutions. We offer the following education contents :
NFT (Non-Fungible Tokens): Non-Fungible Tokens (NFTs) are unique digital assets that are verified on a blockchain. Unlike fungible tokens, such as cryptocurrencies, NFTs cannot be exchanged for an equal value. Instead, they represent a specific asset, such as a piece of artwork, a collectible, or a game item. NFTs have gained popularity in recent years as a way to create digital scarcity and ownership.

In terms of skills, education, and employability, NFTs can be used to represent credentials and achievements. For example, a student could earn an NFT for completing a course or a certification program. This NFT could then be added to their digital wallet and used as proof of their accomplishment. Employers could also use NFTs to verify the skills and qualifications of job candidates. As we are an R&D company, we conduct in-depth research and development on this subject. In line with the needs and demands of organizations, we develop platforms and (mobile) applications, prepare prototypes and even provide trainings and education materials/contents in the field of NFTs.

STEAM: This is an educational approach that integrates Science, Technology, Engineering, Arts, and Mathematics to provide students with a comprehensive and interdisciplinary learning experience. The inclusion of arts and design in the STEM education model is believed to foster innovation and creativity by encouraging students to think outside the box and explore alternative approaches to problem-solving. By integrating art and design into the traditional STEM subjects, STEAM aims to promote a more holistic and interdisciplinary approach to education.

STEAM education typically involves project-based learning, where students work on real-world problems or challenges, either individually or in groups. It emphasizes hands-on learning and encourages students to collaborate, experiment, and develop critical thinking skills. STEAM education is becoming increasingly popular in schools and universities around the world, as it is seen as a way to prepare students for the rapidly changing demands of the modern workforce, which increasingly requires a combination of technical and creative skills. We provide consultancy services in the field of education because of our expertise in this field. Our competency in the preparation of educational content/materials enable our partners to catch up with the necessity of the age. If you do not want to be left behind in this highly beneficial subject, please contact us!

We Offer

STEAM: This is an educational approach that integrates Science, Technology, Engineering, Arts, and Mathematics to provide students with a comprehensive and interdisciplinary learning experience. The inclusion of arts and design in the STEM education model is believed to foster innovation and creativity by encouraging students to think outside the box and explore alternative approaches to problem-solving. By integrating art and design into the traditional STEM subjects, STEAM aims to promote a more holistic and interdisciplinary approach to education.

STEAM education typically involves project-based learning, where students work on real-world problems or challenges, either individually or in groups. It emphasizes hands-on learning and encourages students to collaborate, experiment, and develop critical thinking skills. STEAM education is becoming increasingly popular in schools and universities around the world, as it is seen as a way to prepare students for the rapidly changing demands of the modern workforce, which increasingly requires a combination of technical and creative skills. We provide consultancy services in the field of education because of our expertise in this field. Our competency in the preparation of educational content/materials enable our partners to catch up with the necessity of the age. If you do not want to be left behind in this highly beneficial subject, please contact us!

We offer the following education contents in VET, YTH, ADU, HE and SCH:

  • Creative use of ICT.
  • Career guidance and career planning.
  • Disability technology and sports education.
  • Hand on STEM
  • Renewable energy
  • CLIL.
  • Self-sports, healthy eating and wellbeing.
  • Sport psychology
  • Emotional well-being.
  • SEL
  • Information literacy.
  • Climate literacy
  • IA literacy.
  • Use of VR, AR and XR in SCH, YTH, ADU, VET and HE education.
  • eHealth and smart city adaptation.
  • Additive Manufacturing in Tool Making field.
  • Computational thinking.
  • Entrepreneurship and entrepreneurial way of learning.
  • Circular economy.
  • Inclusive Language Education (ILE)

Our human resources have deep knowledge on::

  • STE(A)M.
  • Designing and Technical VET workshops.
  • Delivering Non-Formal training.
  • Delivering Soft skills development training.
  • Developing and implementing educational curricula.
  • Developing game-based pedagogical strategy.
  • Developing Tool-kit and OERs.
  • Developing eLearning platforms and user friendly mobile Apps.
  • ELearning modules creation.
  • Hands on evaluation.
  • Conduction of specific researches.
  • Non-Formal Education,
  • Technical VET workshop development.
  • VR, XR, NFT and AR.
  • Clinical psychology.

Our Expertise

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AR (Augmented Reality)

This is a technology that overlays digital information onto the real world, often through the use of a smartphone camera or smart glasses. AR can be used for education, marketing, and entertainment.
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VR (Virtual Reality)

This is a computer-generated environment that simulates a realistic experience, often through the use of a headset.
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Metaverse

This is a virtual shared space that combines elements of VR, AR, and other technologies to create a fully immersive environment.
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XR (Extended Reality)

Extended Reality (XR) is an umbrella term that encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
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Vertical Farming

Vertical farming is a method of growing crops in vertically stacked layers using artificial lighting, controlled temperature, and humidity.
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Computational Thinking

This is a problem-solving approach that involves breaking down complex problems into smaller, more manageable parts and using algorithms and logical reasoning to find solutions.
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EI (Emotional Intelligence)

This refers to the ability to recognize, understand, and manage one’s own emotions, as well as the emotions of others.

Have a project for us? Send a Mail !

info@eurasiavision.eu

OUR PROCESS

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  • 2.

First Contact

The process begins with the school and the organization making initial contact. This can happen through various means, such as email, phone calls, or in-person meetings.
Both parties express their interest in collaborating and outline their objectives and expectations for the partnership.

Discussion & Planning

After the initial contact, a meeting is scheduled to discuss the specific details of the collaboration. This meeting may involve representatives from both the school and the organization, including educators, administrators, and project managers.
During this meeting, the participants identify potential projects and areas of collaboration, considering the needs and interests of the school, students, and the organization’s expertise.
They also discuss the scope and timeline of the collaboration, setting clear expectations for each phase of the process.
  • 3.

  • 4.

  • 5.

Final Strategy

Based on the initial discussions, the school and organization work together to formulate a final strategy for the collaboration. This strategy includes the goals, objectives, and desired outcomes of the projects and training materials.
The final strategy also includes the roles and responsibilities of each party involved, resource allocation, and any potential challenges or risks that need to be addressed.

Implementation

With the curriculum and training materials in place, the implementation phase begins. This may involve training teachers on how to deliver the curriculum effectively and integrate the organization’s resources into the learning process.
The school and organization monitor the progress of the projects and curriculum implementation, making adjustments as necessary to ensure the best possible outcomes.

Control

Throughout the collaboration, regular meetings and communication channels are established to assess progress and address any challenges that arise.
The school and organization conduct periodic evaluations to measure the success of the projects, training materials, and curriculum. They gather feedback from teachers, students, and other stakeholders to inform future improvements.
Lessons learned from the collaboration are documented and shared, allowing both parties to apply these insights to future projects and partnerships.

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CONTACT INFO

DUMLUPINAR MH. ATATÜRK BULVARI NO:3 RAMAZAN ERSOY İŞ MERKEZİ KAT:2 DAİRE:7 NİLÜFER/ BURSA

info@eurasiavision.eu

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